glesv2
Description:
The Standard for Embedded Accelerated 3D Graphics.
Content:
Namespaces:
- GLES2
- GLbitfield
- GLboolean
- GLbyte
- GLchar
- GLclampf
- GLenum
- GLfixed
- GLfloat
- GLint
- GLintptr
- GLshort
- GLsizei
- GLsizeiptr
- GLubyte
- GLuint
- GLushort
- GLvoid
- public const GLenum GL_ACTIVE_ATTRIBUTES
- public const GLenum GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
- public const GLenum GL_ACTIVE_TEXTURE
- public const GLenum GL_ACTIVE_UNIFORMS
- public const GLenum GL_ACTIVE_UNIFORM_MAX_LENGTH
- public const GLenum GL_ALIASED_LINE_WIDTH_RANGE
- public const GLenum GL_ALIASED_POINT_SIZE_RANGE
- public const GLenum GL_ALPHA
- public const GLenum GL_ALPHA_BITS
- public const GLenum GL_ALWAYS
- public const GLenum GL_ARRAY_BUFFER
- public const GLenum GL_ARRAY_BUFFER_BINDING
- public const GLenum GL_ATTACHED_SHADERS
- public const GLenum GL_BACK
- public const GLenum GL_BLEND
- public const GLenum GL_BLEND_COLOR
- public const GLenum GL_BLEND_DST_ALPHA
- public const GLenum GL_BLEND_DST_RGB
- public const GLenum GL_BLEND_EQUATION
- public const GLenum GL_BLEND_EQUATION_ALPHA
- public const GLenum GL_BLEND_EQUATION_RGB
- public const GLenum GL_BLEND_SRC_ALPHA
- public const GLenum GL_BLEND_SRC_RGB
- public const GLenum GL_BLUE_BITS
- public const GLenum GL_BOOL
- public const GLenum GL_BOOL_VEC2
- public const GLenum GL_BOOL_VEC3
- public const GLenum GL_BOOL_VEC4
- public const GLenum GL_BUFFER_SIZE
- public const GLenum GL_BUFFER_USAGE
- public const GLenum GL_BYTE
- public const GLenum GL_CCW
- public const GLenum GL_CLAMP_TO_EDGE
- public const GLenum GL_COLOR_ATTACHMENT0
- public const GLbitfield GL_COLOR_BUFFER_BIT
- public const GLenum GL_COLOR_CLEAR_VALUE
- public const GLenum GL_COLOR_WRITEMASK
- public const GLenum GL_COMPILE_STATUS
- public const GLenum GL_COMPRESSED_TEXTURE_FORMATS
- public const GLenum GL_CONSTANT_ALPHA
- public const GLenum GL_CONSTANT_COLOR
- public const GLenum GL_CULL_FACE
- public const GLenum GL_CULL_FACE_MODE
- public const GLenum GL_CURRENT_PROGRAM
- public const GLenum GL_CURRENT_VERTEX_ATTRIB
- public const GLenum GL_CW
- public const GLenum GL_DECR
- public const GLenum GL_DECR_WRAP
- public const GLenum GL_DELETE_STATUS
- public const GLenum GL_DEPTH_ATTACHMENT
- public const GLenum GL_DEPTH_BITS
- public const GLbitfield GL_DEPTH_BUFFER_BIT
- public const GLenum GL_DEPTH_CLEAR_VALUE
- public const GLenum GL_DEPTH_COMPONENT
- public const GLenum GL_DEPTH_COMPONENT16
- public const GLenum GL_DEPTH_FUNC
- public const GLenum GL_DEPTH_RANGE
- public const GLenum GL_DEPTH_TEST
- public const GLenum GL_DEPTH_WRITEMASK
- public const GLenum GL_DITHER
- public const GLenum GL_DONT_CARE
- public const GLenum GL_DST_ALPHA
- public const GLenum GL_DST_COLOR
- public const GLenum GL_DYNAMIC_DRAW
- public const GLenum GL_ELEMENT_ARRAY_BUFFER
- public const GLenum GL_ELEMENT_ARRAY_BUFFER_BINDING
- public const GLenum GL_EQUAL
- public const GLenum GL_EXTENSIONS
- public const GLboolean GL_FALSE
- public const GLenum GL_FASTEST
- public const GLenum GL_FIXED
- public const GLenum GL_FLOAT
- public const GLenum GL_FLOAT_MAT2
- public const GLenum GL_FLOAT_MAT3
- public const GLenum GL_FLOAT_MAT4
- public const GLenum GL_FLOAT_VEC2
- public const GLenum GL_FLOAT_VEC3
- public const GLenum GL_FLOAT_VEC4
- public const GLenum GL_FRAGMENT_SHADER
- public const GLenum GL_FRAMEBUFFER
- public const GLenum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
- public const GLenum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
- public const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
- public const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
- public const GLenum GL_FRAMEBUFFER_BINDING
- public const GLenum GL_FRAMEBUFFER_COMPLETE
- public const GLenum GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
- public const GLenum GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
- public const GLenum GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
- public const GLenum GL_FRAMEBUFFER_UNSUPPORTED
- public const GLenum GL_FRONT
- public const GLenum GL_FRONT_AND_BACK
- public const GLenum GL_FRONT_FACE
- public const GLenum GL_FUNC_ADD
- public const GLenum GL_FUNC_REVERSE_SUBTRACT
- public const GLenum GL_FUNC_SUBTRACT
- public const GLenum GL_GENERATE_MIPMAP_HINT
- public const GLenum GL_GEQUAL
- public const GLenum GL_GREATER
- public const GLenum GL_GREEN_BITS
- public const GLenum GL_HIGH_FLOAT
- public const GLenum GL_HIGH_INT
- public const GLenum GL_IMPLEMENTATION_COLOR_READ_FORMAT
- public const GLenum GL_IMPLEMENTATION_COLOR_READ_TYPE
- public const GLenum GL_INCR
- public const GLenum GL_INCR_WRAP
- public const GLenum GL_INFO_LOG_LENGTH
- public const GLenum GL_INT
- public const GLenum GL_INT_VEC2
- public const GLenum GL_INT_VEC3
- public const GLenum GL_INT_VEC4
- public const GLenum GL_INVALID_ENUM
- public const GLenum GL_INVALID_FRAMEBUFFER_OPERATION
- public const GLenum GL_INVALID_OPERATION
- public const GLenum GL_INVALID_VALUE
- public const GLenum GL_INVERT
- public const GLenum GL_KEEP
- public const GLenum GL_LEQUAL
- public const GLenum GL_LESS
- public const GLenum GL_LINEAR
- public const GLenum GL_LINEAR_MIPMAP_LINEAR
- public const GLenum GL_LINEAR_MIPMAP_NEAREST
- public const GLenum GL_LINES
- public const GLenum GL_LINE_LOOP
- public const GLenum GL_LINE_STRIP
- public const GLenum GL_LINE_WIDTH
- public const GLenum GL_LINK_STATUS
- public const GLenum GL_LOW_FLOAT
- public const GLenum GL_LOW_INT
- public const GLenum GL_LUMINANCE
- public const GLenum GL_LUMINANCE_ALPHA
- public const GLenum GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
- public const GLenum GL_MAX_CUBE_MAP_TEXTURE_SIZE
- public const GLenum GL_MAX_FRAGMENT_UNIFORM_VECTORS
- public const GLenum GL_MAX_RENDERBUFFER_SIZE
- public const GLenum GL_MAX_TEXTURE_IMAGE_UNITS
- public const GLenum GL_MAX_TEXTURE_SIZE
- public const GLenum GL_MAX_VARYING_VECTORS
- public const GLenum GL_MAX_VERTEX_ATTRIBS
- public const GLenum GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
- public const GLenum GL_MAX_VERTEX_UNIFORM_VECTORS
- public const GLenum GL_MAX_VIEWPORT_DIMS
- public const GLenum GL_MEDIUM_FLOAT
- public const GLenum GL_MEDIUM_INT
- public const GLenum GL_MIRRORED_REPEAT
- public const GLenum GL_NEAREST
- public const GLenum GL_NEAREST_MIPMAP_LINEAR
- public const GLenum GL_NEAREST_MIPMAP_NEAREST
- public const GLenum GL_NEVER
- public const GLenum GL_NICEST
- public const GLenum GL_NONE
- public const GLenum GL_NOTEQUAL
- public const GLenum GL_NO_ERROR
- public const GLenum GL_NUM_COMPRESSED_TEXTURE_FORMATS
- public const GLenum GL_NUM_SHADER_BINARY_FORMATS
- public const GLenum GL_ONE
- public const GLenum GL_ONE_MINUS_CONSTANT_ALPHA
- public const GLenum GL_ONE_MINUS_CONSTANT_COLOR
- public const GLenum GL_ONE_MINUS_DST_ALPHA
- public const GLenum GL_ONE_MINUS_DST_COLOR
- public const GLenum GL_ONE_MINUS_SRC_ALPHA
- public const GLenum GL_ONE_MINUS_SRC_COLOR
- public const GLenum GL_OUT_OF_MEMORY
- public const GLenum GL_PACK_ALIGNMENT
- public const GLenum GL_POINTS
- public const GLenum GL_POLYGON_OFFSET_FACTOR
- public const GLenum GL_POLYGON_OFFSET_FILL
- public const GLenum GL_POLYGON_OFFSET_UNITS
- public const GLenum GL_RED_BITS
- public const GLenum GL_RENDERBUFFER
- public const GLenum GL_RENDERBUFFER_ALPHA_SIZE
- public const GLenum GL_RENDERBUFFER_BINDING
- public const GLenum GL_RENDERBUFFER_BLUE_SIZE
- public const GLenum GL_RENDERBUFFER_DEPTH_SIZE
- public const GLenum GL_RENDERBUFFER_GREEN_SIZE
- public const GLenum GL_RENDERBUFFER_HEIGHT
- public const GLenum GL_RENDERBUFFER_INTERNAL_FORMAT
- public const GLenum GL_RENDERBUFFER_RED_SIZE
- public const GLenum GL_RENDERBUFFER_STENCIL_SIZE
- public const GLenum GL_RENDERBUFFER_WIDTH
- public const GLenum GL_RENDERER
- public const GLenum GL_REPEAT
- public const GLenum GL_REPLACE
- public const GLenum GL_RGB
- public const GLenum GL_RGB565
- public const GLenum GL_RGB5_A1
- public const GLenum GL_RGBA
- public const GLenum GL_RGBA4
- public const GLenum GL_SAMPLER_2D
- public const GLenum GL_SAMPLER_CUBE
- public const GLenum GL_SAMPLES
- public const GLenum GL_SAMPLE_ALPHA_TO_COVERAGE
- public const GLenum GL_SAMPLE_BUFFERS
- public const GLenum GL_SAMPLE_COVERAGE
- public const GLenum GL_SAMPLE_COVERAGE_INVERT
- public const GLenum GL_SAMPLE_COVERAGE_VALUE
- public const GLenum GL_SCISSOR_BOX
- public const GLenum GL_SCISSOR_TEST
- public const GLenum GL_SHADER_BINARY_FORMATS
- public const GLenum GL_SHADER_COMPILER
- public const GLenum GL_SHADER_SOURCE_LENGTH
- public const GLenum GL_SHADER_TYPE
- public const GLenum GL_SHADING_LANGUAGE_VERSION
- public const GLenum GL_SHORT
- public const GLenum GL_SRC_ALPHA
- public const GLenum GL_SRC_ALPHA_SATURATE
- public const GLenum GL_SRC_COLOR
- public const GLenum GL_STATIC_DRAW
- public const GLenum GL_STENCIL_ATTACHMENT
- public const GLenum GL_STENCIL_BACK_FAIL
- public const GLenum GL_STENCIL_BACK_FUNC
- public const GLenum GL_STENCIL_BACK_PASS_DEPTH_FAIL
- public const GLenum GL_STENCIL_BACK_PASS_DEPTH_PASS
- public const GLenum GL_STENCIL_BACK_REF
- public const GLenum GL_STENCIL_BACK_VALUE_MASK
- public const GLenum GL_STENCIL_BACK_WRITEMASK
- public const GLenum GL_STENCIL_BITS
- public const GLbitfield GL_STENCIL_BUFFER_BIT
- public const GLenum GL_STENCIL_CLEAR_VALUE
- public const GLenum GL_STENCIL_FAIL
- public const GLenum GL_STENCIL_FUNC
- public const GLenum GL_STENCIL_INDEX8
- public const GLenum GL_STENCIL_PASS_DEPTH_FAIL
- public const GLenum GL_STENCIL_PASS_DEPTH_PASS
- public const GLenum GL_STENCIL_REF
- public const GLenum GL_STENCIL_TEST
- public const GLenum GL_STENCIL_VALUE_MASK
- public const GLenum GL_STENCIL_WRITEMASK
- public const GLenum GL_STREAM_DRAW
- public const GLenum GL_SUBPIXEL_BITS
- public const GLenum GL_TEXTURE
- public const GLenum GL_TEXTURE0
- public const GLenum GL_TEXTURE1
- public const GLenum GL_TEXTURE10
- public const GLenum GL_TEXTURE11
- public const GLenum GL_TEXTURE12
- public const GLenum GL_TEXTURE13
- public const GLenum GL_TEXTURE14
- public const GLenum GL_TEXTURE15
- public const GLenum GL_TEXTURE16
- public const GLenum GL_TEXTURE17
- public const GLenum GL_TEXTURE18
- public const GLenum GL_TEXTURE19
- public const GLenum GL_TEXTURE2
- public const GLenum GL_TEXTURE20
- public const GLenum GL_TEXTURE21
- public const GLenum GL_TEXTURE22
- public const GLenum GL_TEXTURE23
- public const GLenum GL_TEXTURE24
- public const GLenum GL_TEXTURE25
- public const GLenum GL_TEXTURE26
- public const GLenum GL_TEXTURE27
- public const GLenum GL_TEXTURE28
- public const GLenum GL_TEXTURE29
- public const GLenum GL_TEXTURE3
- public const GLenum GL_TEXTURE30
- public const GLenum GL_TEXTURE31
- public const GLenum GL_TEXTURE4
- public const GLenum GL_TEXTURE5
- public const GLenum GL_TEXTURE6
- public const GLenum GL_TEXTURE7
- public const GLenum GL_TEXTURE8
- public const GLenum GL_TEXTURE9
- public const GLenum GL_TEXTURE_2D
- public const GLenum GL_TEXTURE_BINDING_2D
- public const GLenum GL_TEXTURE_BINDING_CUBE_MAP
- public const GLenum GL_TEXTURE_CUBE_MAP
- public const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_X
- public const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
- public const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- public const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_X
- public const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Y
- public const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Z
- public const GLenum GL_TEXTURE_MAG_FILTER
- public const GLenum GL_TEXTURE_MIN_FILTER
- public const GLenum GL_TEXTURE_WRAP_S
- public const GLenum GL_TEXTURE_WRAP_T
- public const GLenum GL_TRIANGLES
- public const GLenum GL_TRIANGLE_FAN
- public const GLenum GL_TRIANGLE_STRIP
- public const GLboolean GL_TRUE
- public const GLenum GL_UNPACK_ALIGNMENT
- public const GLenum GL_UNSIGNED_BYTE
- public const GLenum GL_UNSIGNED_INT
- public const GLenum GL_UNSIGNED_SHORT
- public const GLenum GL_UNSIGNED_SHORT_4_4_4_4
- public const GLenum GL_UNSIGNED_SHORT_5_5_5_1
- public const GLenum GL_UNSIGNED_SHORT_5_6_5
- public const GLenum GL_VALIDATE_STATUS
- public const GLenum GL_VENDOR
- public const GLenum GL_VERSION
- public const GLenum GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
- public const GLenum GL_VERTEX_ATTRIB_ARRAY_ENABLED
- public const GLenum GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
- public const GLenum GL_VERTEX_ATTRIB_ARRAY_POINTER
- public const GLenum GL_VERTEX_ATTRIB_ARRAY_SIZE
- public const GLenum GL_VERTEX_ATTRIB_ARRAY_STRIDE
- public const GLenum GL_VERTEX_ATTRIB_ARRAY_TYPE
- public const GLenum GL_VERTEX_SHADER
- public const GLenum GL_VIEWPORT
- public const GLenum GL_ZERO
- public void glActiveTexture (GLenum texture)
- public void glAttachShader (GLuint program, GLuint shader)
- public void glBindAttribLocation (GLuint program, GLuint index, string name)
- public void glBindBuffer (GLenum target, GLuint buffer)
- public void glBindFramebuffer (GLenum target, GLuint framebuffer)
- public void glBindRenderbuffer (GLenum target, GLuint renderbuffer)
- public void glBindTexture (GLenum target, GLuint texture)
- public void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
- public void glBlendEquation (GLenum mode)
- public void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
- public void glBlendFunc (GLenum sfactor, GLenum dfactor)
- public void glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
- public void glBufferData (GLenum target, GLsizeiptr size, GLvoid* data, GLenum usage)
- public void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
- public GLenum glCheckFramebufferStatus (GLenum target)
- public void glClear (GLbitfield mask)
- public void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
- public void glClearDepthf (GLclampf depth)
- public void glClearStencil (GLint s)
- public void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
- public void glCompileShader (GLuint shader)
- public void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data)
- public void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data)
- public void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
- public void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
- public GLuint glCreateProgram ()
- public GLuint glCreateShader (GLenum type)
- public void glCullFace (GLenum mode)
- public void glDeleteBuffers (GLsizei n, GLuint* buffers)
- public void glDeleteFramebuffers (GLsizei n, GLuint* framebuffers)
- public void glDeleteProgram (GLuint program)
- public void glDeleteRenderbuffers (GLsizei n, GLuint* renderbuffers)
- public void glDeleteShader (GLuint shader)
- public void glDeleteTextures (GLsizei n, GLuint* textures)
- public void glDepthFunc (GLenum func)
- public void glDepthMask (GLboolean flag)
- public void glDepthRangef (GLclampf zNear, GLclampf zFar)
- public void glDetachShader (GLuint program, GLuint shader)
- public void glDisable (GLenum cap)
- public void glDisableVertexAttribArray (GLuint index)
- public void glDrawArrays (GLenum mode, GLint first, GLsizei count)
- public void glDrawElements (GLenum mode, GLsizei count, GLenum type, GLvoid* indices)
- public void glEnable (GLenum cap)
- public void glEnableVertexAttribArray (GLuint index)
- public void glFinish ()
- public void glFlush ()
- public void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
- public void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
- public void glFrontFace (GLenum mode)
- public void glGenBuffers (GLsizei n, GLuint* buffers)
- public void glGenFramebuffers (GLsizei n, GLuint* framebuffers)
- public void glGenRenderbuffers (GLsizei n, GLuint* renderbuffers)
- public void glGenTextures (GLsizei n, GLuint* textures)
- public void glGenerateMipmap (GLenum target)
- public void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
- public void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
- public void glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
- public int glGetAttribLocation (GLuint program, string name)
- public void glGetBooleanv (GLenum pname, GLboolean* @params)
- public void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* @params)
- public GLenum glGetError ()
- public void glGetFloatv (GLenum pname, GLfloat* @params)
- public void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* @params)
- public void glGetIntegerv (GLenum pname, GLint* @params)
- public void glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
- public void glGetProgramiv (GLuint program, GLenum pname, GLint* @params)
- public void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* @params)
- public void glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
- public void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
- public void glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
- public void glGetShaderiv (GLuint shader, GLenum pname, GLint* @params)
- public unowned string glGetString (GLenum name)
- public void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* @params)
- public void glGetTexParameteriv (GLenum target, GLenum pname, GLint* @params)
- public int glGetUniformLocation (GLuint program, string name)
- public void glGetUniformfv (GLuint program, GLint location, GLfloat* @params)
- public void glGetUniformiv (GLuint program, GLint location, GLint* @params)
- public void glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer)
- public void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* @params)
- public void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* @params)
- public void glHint (GLenum target, GLenum mode)
- public GLboolean glIsBuffer (GLuint buffer)
- public GLboolean glIsEnabled (GLenum cap)
- public GLboolean glIsFramebuffer (GLuint framebuffer)
- public GLboolean glIsProgram (GLuint program)
- public GLboolean glIsRenderbuffer (GLuint renderbuffer)
- public GLboolean glIsShader (GLuint shader)
- public GLboolean glIsTexture (GLuint texture)
- public void glLineWidth (GLfloat width)
- public void glLinkProgram (GLuint program)
- public void glPixelStorei (GLenum pname, GLint param)
- public void glPolygonOffset (GLfloat factor, GLfloat units)
- public void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
- public void glReleaseShaderCompiler ()
- public void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
- public void glSampleCoverage (GLclampf value, GLboolean invert)
- public void glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
- public void glShaderBinary (GLsizei n, GLuint* shaders, GLenum binaryformat, GLvoid* binary, GLsizei length)
- public void glShaderSource (GLuint shader, string[] source, GLint[] length)
- public void glStencilFunc (GLenum func, GLint @ref, GLuint mask)
- public void glStencilFuncSeparate (GLenum face, GLenum func, GLint @ref, GLuint mask)
- public void glStencilMask (GLuint mask)
- public void glStencilMaskSeparate (GLenum face, GLuint mask)
- public void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
- public void glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
- public void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels)
- public void glTexParameterf (GLenum target, GLenum pname, GLfloat param)
- public void glTexParameterfv (GLenum target, GLenum pname, GLfloat* @params)
- public void glTexParameteri (GLenum target, GLenum pname, GLint param)
- public void glTexParameteriv (GLenum target, GLenum pname, GLint* @params)
- public void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
- public void glUniform1f (GLint location, GLfloat x)
- public void glUniform1fv (GLint location, GLsizei count, GLfloat* v)
- public void glUniform1i (GLint location, GLint x)
- public void glUniform1iv (GLint location, GLsizei count, GLint* v)
- public void glUniform2f (GLint location, GLfloat x, GLfloat y)
- public void glUniform2fv (GLint location, GLsizei count, GLfloat* v)
- public void glUniform2i (GLint location, GLint x, GLint y)
- public void glUniform2iv (GLint location, GLsizei count, GLint* v)
- public void glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z)
- public void glUniform3fv (GLint location, GLsizei count, GLfloat* v)
- public void glUniform3i (GLint location, GLint x, GLint y, GLint z)
- public void glUniform3iv (GLint location, GLsizei count, GLint* v)
- public void glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
- public void glUniform4fv (GLint location, GLsizei count, GLfloat* v)
- public void glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w)
- public void glUniform4iv (GLint location, GLsizei count, GLint* v)
- public void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, GLfloat* value)
- public void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, GLfloat* value)
- public void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, GLfloat* value)
- public void glUseProgram (GLuint program)
- public void glValidateProgram (GLuint program)
- public void glVertexAttrib1f (GLuint indx, GLfloat x)
- public void glVertexAttrib1fv (GLuint indx, GLfloat* values)
- public void glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y)
- public void glVertexAttrib2fv (GLuint indx, GLfloat* values)
- public void glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z)
- public void glVertexAttrib3fv (GLuint indx, GLfloat* values)
- public void glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
- public void glVertexAttrib4fv (GLuint indx, GLfloat* values)
- public void glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* ptr)
- public void glViewport (GLint x, GLint y, GLsizei width, GLsizei height)