add_full
Description:
[ Version ( deprecated = true , deprecated_since = "1.6" , since = "0.8" ) ]
public uint add_full (int priority, uint fps, owned SourceFunc func)
Warning: add_full is deprecated since 1.6.
Sets a function to be called at regular intervals holding the Clutter threads lock, with the given priority.
There is no direct replacement for this API
The function is called repeatedly until it returns false
, at which point the timeout is automatically removed and the function
will not be called again. The notify
function is called when the timeout is removed.
This function is similar to add_full except that it will try to
compensate for delays. For example, if func
takes half the interval time to execute then the function will be called again half the
interval time after it finished. In contrast add_full would not
fire until a full interval after the function completes so the delay between calls would be interval
* 1.5. This function does not
however try to invoke the function multiple times to catch up missing frames if func
takes more than interval
ms to
execute.
See also add_full.
Parameters:
priority |
the priority of the frame source. Typically this will be in the range between DEFAULT and HIGH. |
fps |
the number of times per second to call the function |
func |
function to call |
data |
data to pass to the function |
notify |
function to call when the timeout source is removed |
Returns:
the ID (greater than 0) of the event source. |