sequence_grab


Description:

[ Version ( since = "1.12" ) ]
public void sequence_grab (EventSequence sequence, Actor actor)

Acquires a grab on actor for the given this and the given touch sequence.

Any touch event coming from this and from sequence will be delivered to actor, bypassing the usual event delivery mechanism, until the grab is released by calling sequence_ungrab.

The grab is client-side: even if the windowing system used by the Clutter backend has the concept of "device grabs", Clutter will not use them.

Parameters:

this

a InputDevice

sequence

a EventSequence

actor

a Actor