set_pivot_point_z


Description:

[ Version ( since = "1.12" ) ]
public void set_pivot_point_z (float pivot_z)

Sets the component on the Z axis of the pivot_point around which the scaling and rotation transformations occur.

The pivot_z value is expressed as a distance along the Z axis.

Parameters:

this

a Actor

pivot_z

the Z coordinate of the actor's pivot point